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Presto! Start a new kingdom with 1 free lord, tons of fiefs (90%+ of the original faction if you do it right) and good rep with the surrounding lords from being a vassal and helping the claimant making it easier to persuade them to join you. Start claimant quest - makes you ruler without the RtR hassle and the 1k+ retaliations.Ĭonvince the lords who like you to join your cause.īefore the claimant quest is over, ie before you wipe out the opposing faction, give all the fiefs you can manage, everything if possible, to one lord or yourself.įorce your husband to found a new kingdom.
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In fact, female char + vassalage + claimant quest is probably the easiest path to your own kingdom.īecome a vassal of claimant quest target faction. You can't marry a king - they're all already married and they have plans for their children. If you can manage it, it can be useful to not give him a castle or town, only villages, so he retires to your court instead of his own. Can be painful when you want rep with lords and he's on campaign.
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Can't actually throw a feast/check larder unless you can find your husband in a town. This gives renown but can result in a beating or them backing down. With low renown, it is easy to get into battles/duels with newly met nobles by responding to their insults. I see this as the primary advantage of being female. You then start with whatever lands you jointly hold and your husband as a lord. You can found your own kingdom by convincing your husband that he should be king or you should be queen. The unofficial single player manual at () has, among many other choice morsels, a good blurb on how the game decides which lords want to marry you. Some lords want a 'nice' girl, not one set on ruling the world. Some unmarried lords, especially later in the game, are already romancing another lady. Easier to marry, just propose with a positive rep to a "single" lord. Generally, no fief on accepting the standard vassalage. So - what are the playing differences as a female?
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